![]() ![]() Also note that sometimes serverside detections can give false positives so a laggy player might trigger your anti (depending on how it works).Īnother alternative would be to not give immediate feedback to the exploiter that he’s been caught. Note that teleporting the player to his original position might result in a terrible experience for players, as if they are running and have a small spike → they might get teleported back into harms way. Making the server-side checks more strict, while adding other stuff such as report systems, moderation team, etc. Honestly, I would probably just suggest the same thing as hell_ish. As a sword clanner, I completely understand the annoying issue of click tp’ers, circle reachers (includes hitbox expanders), and the body part CFrame kiddos. ![]() I agree, I rather have a client sided anti that 90% of exploiters can bypass then no anti at all. ![]()
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